Hand picked selections of the best tracked music

 

after-the-rain
(after-the-rain.mod)

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Info Internal Texts

ST-13:claps4
ST-12:distbass2
ST-07:bass2
ST-01:synbrass
ST-12:bdrumi
ST-13:syntbd
ST
ST-13:ORDERSNARE3
ST-03:call
ST

    
 

Info Info

after-the-rain.mod is a MOD format module. Uncompressed, it is 60.59KB in size and has been downloaded 3360 times since Mon 13th Sep 2004 :D

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comments Comments

Very catchy, fast paced song, circa 1990. Its title is fitting, as it carries somewhat of a "post-apocalyptic" mood. The melodies are unique and varied in notes, but sharing the same general rhythm. The eight samples are of varying quality, from the ST-01 brass sound to the high quality timpani-like sound. The drum samples are fairly low quality but awesome sounding in use. The sudden cut off at the end is disappointing; a fade would have been more appropriate.

Posted by -deleted- on Mon 14th Dec 2015

One of the first non-joint stereo mods I heard. There's something about that driving tune that really caught me. A lot of work went into the creation of this piece.

Posted by gCrusher on Wed 16th Jul 2014

This is a classic module that is little known due to it not having any artist attribution, but it's definitely catchy! With it's pop/rock sound and twangy synths, it's a very listenable tune for being a 4 channel MOD.

Back in the mid-90's it was noteable as being the main overworld theme in the hugely popular Macintosh adventure/role-playing game Realmz by FantaSoft (Tim Phillips). The most popular tracking software for the Mac at the time was PlayerPro by Antoine Rosset. He produced a very popular MOD player plugin that was used by a lot of game developers, including FantaSoft. The PlayerPro tracker remains one of the most feature-rich trackers to this day, with a variety of editor display formats including the classic tracker pattern note row/channel column view, and the musical notation view.

PlayerPro exists to this day on SourceForge:
http://sourceforge.net/projects/playerpro/

Realmz has long since been ported to the PC, and remains a highly addictive and fun game. Tim Phillips developed a scenario creation application (Divinity) which allows anyone to create a scenario (essentially it's own game using the Realmz engine) with its own world, plotline, bestiary, and items.
http://en.wikipedia.org/wiki/Realmz

Posted by videogameboy76 on Tue 5th Mar 2013

    

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